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Animating wave-like motions in Android can be achieved in multiple ways. Here's a general outline, followed by a step-by-step guide to creating a simple wave animation using a custom Drawable
.
Drawable
that uses Path
and Paint
objects to draw the wave. Then, animate this Drawable
using properties like translation, scale, or custom attributes.Lottie
, allow for complex animations defined by external tools (e.g., Adobe After Effects). If you have a specific wave animation designed, you could use these tools and integrate the animation into your app via these libraries.public class WaveDrawable extends Drawable { private Paint wavePaint; private Path wavePath; private int waveAmplitude = 50; private int waveFrequency = 3; public WaveDrawable() { wavePaint = new Paint(); wavePaint.setColor(Color.BLUE); wavePaint.setStyle(Paint.Style.FILL); wavePath = new Path(); } @Override public void draw(@NonNull Canvas canvas) { wavePath.reset(); // Start below the view so that the end of the wave isn't visible at the top wavePath.moveTo(0, canvas.getHeight()); // Draw the wave with control points for (int i = 0; i < canvas.getWidth(); i++) { wavePath.lineTo(i, canvas.getHeight() / 2 + waveAmplitude * (float) Math.sin(i * waveFrequency * 2 * Math.PI / canvas.getWidth())); } // Close the path for filling wavePath.lineTo(canvas.getWidth(), canvas.getHeight()); wavePath.lineTo(0, canvas.getHeight()); wavePath.close(); canvas.drawPath(wavePath, wavePaint); } // ... Other necessary overrides for Drawable ... public void setWaveAmplitude(int amplitude) { this.waveAmplitude = amplitude; } public void setWaveFrequency(int frequency) { this.waveFrequency = frequency; } }
To use this WaveDrawable
in a View
:
WaveDrawable waveDrawable = new WaveDrawable(); view.setBackground(waveDrawable);
You can animate the wave by altering properties like waveAmplitude
or waveFrequency
and then calling invalidateSelf()
to redraw the Drawable
.
This is a very basic wave. You can make it more complex or smoother by using more advanced path techniques, cubic or quadratic curves, and multiple overlapping wave paths.
Remember to optimize the drawing if you use it in performance-critical scenarios �C for example, by updating the wave less frequently, caching calculations, or using hardware acceleration.
Wave animation with XML in Android:
<!-- Example XML code for wave animation --> <set xmlns:android="http://schemas.android.com/apk/res/android"> <wave_animation android:duration="1000" android:repeatCount="infinite" android:interpolator="@android:anim/accelerate_decelerate_interpolator"/> </set>
Animating waves with ObjectAnimator in Android:
ObjectAnimator animator = ObjectAnimator.ofFloat(waveView, "amplitude", 0f, 50f); animator.setDuration(1000); animator.start();