Introduction

Basic Widgets

Toplevel Widgets

Geometry Management

Binding Functions

Working with Images in Tkinter

Tkinter Advance

Applications and Projects

Unmap any widget from the screen or toplevel in tkinter

In tkinter, if you want to remove (unmap) a widget from the screen but not delete it, you can use the pack_forget(), grid_forget(), or place_forget() methods, depending on which geometry manager (pack, grid, or place) you originally used to display the widget. The widget is not destroyed, so it can be redisplayed later if desired.

Here's a tutorial on how to unmap widgets using each of the geometry managers in tkinter:

Unmapping Widgets in Tkinter Tutorial:

1. Import Required Libraries:

import tkinter as tk

2. Create the Main Application Window:

root = tk.Tk()
root.title("Unmapping Widgets")

3. Create a Sample Widget and a Button to Unmap it: For demonstration, let's create a Label widget and a Button widget that, when pressed, will unmap the label.

Using the pack geometry manager:

label = tk.Label(root, text="This is a label.")
label.pack(pady=20)

def hide_label():
    label.pack_forget()

button = tk.Button(root, text="Hide Label", command=hide_label)
button.pack(pady=20)

Using the grid geometry manager:

label = tk.Label(root, text="This is a label.")
label.grid(row=0, column=0, pady=20)

def hide_label():
    label.grid_forget()

button = tk.Button(root, text="Hide Label", command=hide_label)
button.grid(row=1, column=0, pady=20)

Using the place geometry manager:

label = tk.Label(root, text="This is a label.")
label.place(x=50, y=50)

def hide_label():
    label.place_forget()

button = tk.Button(root, text="Hide Label", command=hide_label)
button.place(x=50, y=100)

4. Run the Main Loop:

root.mainloop()

You can choose any of the geometry manager sections from step 3 to try out the behavior. When the button is pressed, the label will disappear from the window, but it's not destroyed. If you want to display the widget again, you simply call the geometry manager method (pack(), grid(), or place()) on the widget once more.

Remember to only use the "forget" method corresponding to the geometry manager you originally used to display the widget. If you used pack() to display the widget, use pack_forget() to hide it, and so on.

  1. Python Tkinter hide widget example: In Tkinter, you can hide a widget by using the withdraw() method. This method removes the widget from the screen without destroying it.

    import tkinter as tk
    
    root = tk.Tk()
    
    label = tk.Label(root, text="I am a label")
    label.pack()
    
    # Hide the label
    label.withdraw()
    
    root.mainloop()
    
  2. How to withdraw a widget in Tkinter: Withdrawing a widget means removing it from the display temporarily without destroying it. The withdraw() method is commonly used for this purpose.

    import tkinter as tk
    
    root = tk.Tk()
    
    label = tk.Label(root, text="I am a label")
    label.pack()
    
    # Hide the label
    label.withdraw()
    
    root.mainloop()
    
  3. Unmap or withdraw widget from Toplevel in Tkinter:

    import tkinter as tk
    
    def toggle_visibility(widget):
        if widget.winfo_ismapped():
            widget.withdraw()
        else:
            widget.deiconify()
    
    root = tk.Tk()
    
    toplevel = tk.Toplevel(root)
    label = tk.Label(toplevel, text="I am a label in Toplevel")
    label.pack()
    
    button = tk.Button(root, text="Toggle Visibility", command=lambda: toggle_visibility(toplevel))
    button.pack()
    
    root.mainloop()
    
  4. Tkinter withdraw method usage:

    import tkinter as tk
    
    root = tk.Tk()
    
    label = tk.Label(root, text="I am a label")
    label.pack()
    
    # Hide the label
    label.withdraw()
    
    root.mainloop()
    
  5. Unmap child widgets in Tkinter Toplevel:

    import tkinter as tk
    
    def toggle_visibility(widget):
        if widget.winfo_ismapped():
            widget.withdraw()
        else:
            widget.deiconify()
    
    root = tk.Tk()
    
    toplevel = tk.Toplevel(root)
    label = tk.Label(toplevel, text="I am a label in Toplevel")
    label.pack()
    
    button = tk.Button(root, text="Toggle Visibility", command=lambda: toggle_visibility(toplevel))
    button.pack()
    
    root.mainloop()