C# Controls Examples
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In WinForms, you can suspend drawing a control during updates to avoid flickering or slow updates when multiple changes are made to the control. To do this, you can use the SendMessage
method from the User32.dll
library to send a WM_SETREDRAW
message to the control.
Here's how to create a helper method to suspend and resume drawing for a control:
Create a new C# Windows Forms Application using Visual Studio or any other C# development environment. Name it SuspendDrawingExample
.
DllImport
:In the Form1.cs
file, add the following DllImport
to import the SendMessage
method from the User32.dll
library:
using System.Runtime.InteropServices; public partial class Form1 : Form { [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern int SendMessage(IntPtr hWnd, int wMsg, int wParam, int lParam); }
SuspendLayout
and ResumeLayout
helper methods:Add the following helper methods to the Form1
class:
private const int WM_SETREDRAW = 0x000B; public static void SuspendLayout(Control control) { SendMessage(control.Handle, WM_SETREDRAW, 0, 0); } public static void ResumeLayout(Control control, bool performLayout = true) { SendMessage(control.Handle, WM_SETREDRAW, 1, 0); if (performLayout) { control.Refresh(); } }
These methods use the SendMessage
method to send a WM_SETREDRAW
message to the control. The SuspendLayout
method suspends drawing by setting the wParam
parameter to 0
, while the ResumeLayout
method resumes drawing by setting it to 1
.
Now you can use these helper methods to suspend and resume drawing of a control when making multiple changes. For example, you can suspend drawing for a ListBox control named myListBox
before adding items, and resume drawing after adding items:
SuspendLayout(myListBox); // Add items or make other changes to the control myListBox.Items.Add("Item 1"); myListBox.Items.Add("Item 2"); myListBox.Items.Add("Item 3"); ResumeLayout(myListBox);
By using these helper methods, you can prevent flickering or slow updates when making multiple changes to a control in a WinForms application. Just remember to always call ResumeLayout
after calling SuspendLayout
, or the control will remain invisible.
Suspend drawing in WinForms C#:
SendMessage
function to suspend and resume painting.[DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern int SendMessage(IntPtr hWnd, int wMsg, IntPtr wParam, IntPtr lParam); private const int WM_SETREDRAW = 0xB; public static void SuspendDrawing(Control control) { SendMessage(control.Handle, WM_SETREDRAW, IntPtr.Zero, IntPtr.Zero); } public static void ResumeDrawing(Control control) { SendMessage(control.Handle, WM_SETREDRAW, new IntPtr(1), IntPtr.Zero); control.Invalidate(true); }
Double buffering in Windows Forms controls:
DoubleBuffered
property of the control to true
.public class DoubleBufferedPanel : Panel { public DoubleBufferedPanel() { this.DoubleBuffered = true; } }
Prevent control from redrawing in C#:
Control.SuspendLayout
and Control.ResumeLayout
methods to prevent redraw during layout changes.this.SuspendLayout(); // Perform layout changes this.ResumeLayout();
SuspendLayout and ResumeLayout in WinForms:
this.SuspendLayout(); // Perform layout changes this.ResumeLayout();
Avoid flickering in Windows Forms controls:
DoubleBuffered
property or use buffering techniques.this.DoubleBuffered = true;
Suspend layout and redraw in C#:
SuspendLayout
and ResumeLayout
for layout changes.this.SuspendLayout(); // Perform layout changes this.ResumeLayout(true);
Suspend painting a control in WinForms:
BeginUpdate
and EndUpdate
methods.public class SuspendPaintingPanel : Panel { public void SuspendPainting() { SendMessage(this.Handle, WM_SETREDRAW, IntPtr.Zero, IntPtr.Zero); } public void ResumePainting() { SendMessage(this.Handle, WM_SETREDRAW, new IntPtr(1), IntPtr.Zero); this.Invalidate(true); } }
BufferedGraphics for double buffering in C#:
BufferedGraphics
for more control over double buffering.using (BufferedGraphicsContext context = new BufferedGraphicsContext()) { using (BufferedGraphics buffer = context.Allocate(graphics, new Rectangle(0, 0, width, height))) { // Draw on buffer.Graphics buffer.Render(graphics); } }
Optimizing rendering in Windows Forms C#:
private void panel1_Paint(object sender, PaintEventArgs e) { // Optimize rendering code }
Minimize flicker when updating controls in C#:
this.DoubleBuffered = true; this.SuspendLayout(); // Optimize painting code this.ResumeLayout(true);
SuspendDrawing and ResumeDrawing in WinForms:
public class CustomControl : Control { public void SuspendDrawing() { // Implementation similar to the first example } public void ResumeDrawing() { // Implementation similar to the first example } }
Control.Invalidate method in WinForms:
Invalidate
to request a redraw of a control.control.Invalidate();
Graphics object and drawing in C#:
Graphics
object for custom drawing.private void panel1_Paint(object sender, PaintEventArgs e) { Graphics g = e.Graphics; // Draw on the Graphics object }
Reducing repaint operations in WinForms:
Invalidate
and optimize redraw operations.private void UpdateControl() { control.SuspendLayout(); // Update control properties control.ResumeLayout(true); }