C++ Tutorial
Class and Object
Reference
Inheritance and Derivation
Polymorphism and Virtual Functions
Operator Overloading
Template
Exception
Object Oriented Advanced
Input/Output Stream
File Operations
Here's a summary of C++ classes and objects:
A class is a blueprint or template for creating objects. It defines the properties (member variables) and behaviors (member functions) of objects.
An object is an instance of a class. It represents a concrete entity that has state (stored in member variables) and behavior (defined by member functions).
Member variables store the state of an object. They can be of any data type, including other classes.
Member functions define the behavior of an object. They can be used to manipulate the member variables of an object or perform other operations.
Access specifiers (public
, private
, and protected
) control the visibility of class members to the outside world and other members of the class.
Constructors are special member functions that are called when an object is created. They are used to initialize the member variables of an object.
Destructors are special member functions that are called when an object is destroyed. They are used to clean up any resources used by the object.
Class inheritance allows one class to inherit properties and behaviors from another class. The derived class (subclass) extends the base class (superclass) by adding new member variables and member functions.
Polymorphism allows objects of different classes to be treated as if they were of the same class. This is achieved through virtual functions and runtime binding.
By using classes and objects in C++, you can organize your code into modular and reusable components that are easier to understand and maintain. You can also implement OOP concepts like inheritance and polymorphism to make your code more flexible and extensible.
Fundamentals of C++ classes and objects:
#include <iostream> // Class definition class MyClass { public: // Member variable int data; // Constructor MyClass() { data = 0; std::cout << "Object created with data: " << data << std::endl; } // Member function void display() { std::cout << "Data: " << data << std::endl; } // Destructor ~MyClass() { std::cout << "Object destroyed." << std::endl; } }; int main() { // Creating an object of MyClass MyClass obj; // Using object obj.data = 42; obj.display(); return 0; }